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Player: Daimon
Age: 35
Contact: [plurk.com profile] dropitlikeitshod
Current Characters: N/A

Character: Link
Canon: Between the Shadow Temple and Spirit Temple
Age: 10, but physically 17


Background Information: General OoT information, Link info, and bonus manga info

Personality: (Note: Link doesn't have much in the way of defined personality in the game itself, so I tend to borrow from the manga for some bits.)

⦿ Brave/courageous - One of Link's most prominent traits, and one he shares (along with his name and general appearance) with several other young men before and after his time. It's what allows him to set foot inside the cursed Deku tree's innards in order to purge the evil within without much hesitation. Or what allows him to step across his forest home's outer threshold for the first time despite growing up knowing that his kind aren't ever supposed to leave the forest. It's what allows him to face down horrors adults multiple times his age can't even speak about, let alone come face-to-face with, or with multiple times.

That's not to say he's incapable of being startled or scared; after all, he's only mortal. In fact, it's pretty easy to startle him, because as someone who hasn't experienced most of the world, things some people take entirely for granted are very shocking to him, like the fact that sometimes volcanos erupt violently or you can accidentally your way into marrying someone.

And as someone who grew up and remains 'outside' of almost everything, Link fears losing things he manages to get attached to or who get attached to him. He likely fears dying to some extent, though if you gave him the chance, he would probably duel Death, even if just for fun.

⦿ Helpful/Determined - Probably the second-most prominent trait of Link's is his helpfulness. If it's within his power, he'll assist.

And he will not give up on helping if he can, pun intended, help it. If he has a goal a goal, whether personal or something given to him by a complete stranger, he will do his best to achieve that goal no matter what, and regardless of the risks. Like a certain song, you knock him down and he'll get right back up until he physically can't anymore, most especially if he has personal stakes in what he's trying to accomplish. There are a few instances where he has to be physically incapacitated or restrained in order to keep him out of combat action, though they're of course only temporary and it doesn't take him long to get right back to things.

If it's something that physical force can't solve, he's happy to try to help. Life advice is something he's not so great at, but listening and unlicensed musical therapy are.

⦿ Resourceful - Or somewhat pragmatic, but either way, he's good at using what he might have on hand or nearby in order to accomplish something. Need to light a torch sitting across a pond with no way to light it? Shoot an arrow through another torch's flames. Need something heavy to depress a switch and all you have is a travel companion who insists on being carried? Congratulations, your companion has now become Useful, at least until she gets up to lecture you about putting her down. In the manga, it's implied that he made his own slingshot out of need to have a projectile weapon of some kind.

⦿ Quiet - While he's not mute and is capable of talking, Link doesn't do much of it, either due to social awkwardness or just general awkwardness. As an adult, he's missing so many years and experiences that everyone else has, so in many situations he's unable to offer any commentary or insight on...anything, really. His forte is combat, and one doesn't need to be able to hold any sort of conversation in order to fight something, especially a monster who might have just the barest amount of sapience or even sentience.

As a child, he's basically a social pariah. He--unknownst to the rest of the Kokiri he lived with--is the child who will eventually grow up and grow old and the only one without a fairy companion, which are considered to be a physical extension of the race. Even when a fairy comes to him, he's still looked down upon by several of them for being 'defective', just less so than before.

Essentially, he's learned that many times, actions speak so much louder than his voice ever can. He does speak, though, when they don't.

⦿ Curious - Due to his age and isolated upbringing, he constantly encounters things that are new and interesting. And he's eager to learn about those things, be they people or places, or general customs to understand, or just 'how to look like I haven't been asleep for nearly a decade'. This sometimes gets him in trouble when he fails to understand apparently common-knowledge things like needing money to exchange for goods.

Abilities & Inventory:

Abilities Most of Link's skills lie in combat, with most of those based around swordplay. He's most proficient with a sword and shield but since he lacks any sort of formal training, his fighting style tends to be more simple but also somewhat adjustable to fit whatever combat he happens to be involved in. As a kid, he's very good with a slingshot and as an adult he becomes skilled in archery and eventually mounted archery. Other weapons he's wielded have been a really big hammer, a slingshot, a really big longsword, and a spring-loaded chain and hook.

Outside of technique, Link is both strong and surprisingly agile, being able to push and pull objects several times his size and/or weight and being able to jump and perform backflips even while wearing heavy equipment. He's more durable than the average human (er, Hylian), being able to take hits from enemies much larger than himself (and enthusiastic Gorons), fall from multiple stories up, and spend more than a few seconds in close proximity to molten lava. With special clothing, he can extend the timing for the last feat indefinitely, though he'd still melt if he stepped into lava.

Link has a small amount of inherent magical power and the potential to learn much more. A magician he isn't, but he can channel energy into his sword to make its swings more powerful and make use of magical songs that allow him to, among other things, summon rain, summon scarecrows (or one, at least), fast-forward to daybreak or nightfall, instantly warp to certain areas, and make things that aren't him travel through time. Since most of the songs' powers are very specific to his canon, it's not likely they would do anything at all except possibly impress someone who likes music, but there's always a possibility of harnessing dreamotion magic to replicate the effects or give the melodies new powers.

Non-combatwise he's also a decent fisherman and great at gaining admirers of all races and genders.

Inventory - Oh boy here we go! For the sake of not being an entire walking armory, I'm going to assume he doesn't have all the things one can possibly have by his canonpoint, because that's just *too* much to be carrying around constantly, honestly.

What he does have:

-his clothes
-The Master Sword and Hylian Shield, also pictured above
-Ocarina of Time
-Silver Gauntlets Hover Boots
-Fairy Bow
-Lens of Truth
-Golden Scale
-Four bottles
-A few Deku Nuts

Suitability & Plans: My main reason for wanting to bring Link here is to give him a bit of a break from his experiences in canon. He's doing what he does best, but he's still a kid who's had a lot dumped on him in a short amount of time and has barely been able to properly process any of it. Not to say that he'll be able to better process what's going on at home when he isn't technically right there, but a change of scenery should do him a bit of good in the 'making friends' department at the very least.

That said, it'll probably take a bit for him to get adjusted to a whole new place, especially since he won't have Navi to help him out, but he's flexible enough that he'll get used to things pretty quickly.

Test Drive Sample: Sample

Questions: Not really
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Link [Hero of Time]

December 2023

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